| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Louis DelaBlanche
Cosmic Odyssey YouWhat
|
Posted - 2007.12.01 16:52:00 -
[1]
Personally I find the idea of being able to assassinate ppl on stations kinda kewl, though any mechanic to allow it would be instantly exploitable to griefing which makes that a no no i guess.
FPS PvP in MMOs can be fun, but my experience of it (Face of Mankind, Neocon II) is either u just get ppl with super uber duper xp n weapons sniping newbs (neocron) ppl camping entrences n instafragging anyone who comes through them (FOM & Neocom) or v silly looking spiral death dances (FOM) where the two combatants spin round eachother trying to stab/shoot the other. With this in mind, I think CCP are right to avoid it, at least for now.
|

Louis DelaBlanche
Cosmic Odyssey YouWhat
|
Posted - 2007.12.01 20:39:00 -
[2]
Edited by: Louis DelaBlanche on 01/12/2007 20:40:18
Originally by: Caine Azuris THIS POST IS NOT A VOTE ON WETHER OR NOT AMBULATION SHOULD HAVE PVP!!!! I dont care to hear your opinions about if you think it should or shouldnt to be blunt. This post is about WHAT suggestions do you have to make it viable.
For the moment, none. Since one of CCPs main aim with ambulation seems to be to appeal to a broader female playerbase (the ones who DONT find shooting things in internet spaceships fun, a minority as they are ) introducing any serious PvP into ambulation would probably be detremental to its initial purpose.
In the distant future (relatively speaking) maybe making conquering outposts have a Battlefield 2142 Titan conquest aspect to it could be kewl (ships pound the shields down, then u disembark to take over the place. But that would be a long long way off if ever happening
|

Louis DelaBlanche
Cosmic Odyssey YouWhat
|
Posted - 2007.12.01 20:41:00 -
[3]
Originally by: Johnny Gurkha Combat on stations, no, stations should be a safe haven. Combat on planets and moons, oh yes - a fleet fight on a planet imagine that throw militants and marines into the mix 
EVE is already dangerously close to a ubermicro rts, please dont make it step any further in that direction 
|
| |
|